May find that using an axonometric cavalier to present objects?
Vittorio
Ciao Vittorio,
I have periodic requests for this from my students, yesâŚ
Cheers,
âMitch
Hey, what do you recommend to get accurate isometrics- and axonometric-views ?
I change the the perspective viewport to âparallel projection,â but then itâs tricky to hit an exact 30°/60° axon or 45° isometric view. Any suggestions?
A âquick and dirtyâ workaround would be, to make a copy of the object you like to show and rotate it exactly 30/60/45°, so you can stay in your normal top/front viewport.
I use the function rs.XformChangeBasis2 in Python script for deform the object
Vittorio
Hereâs an example of what I am after. Itâs a few simple settings, but it does take a few steps to get it looking right. I can share my settings if anyone is interested.
There is the command
_IsoMetric for 45 deg angles.
Maybe it can be extended with 30deg increment angles
I always used to place camera&target along predefined "vectors"aka line segments that correspond to the needed angle in an parallel view and then zoom selected onto the objects I want to show.
you can build your own little âview cubeâ ⌠with bells and whistles where you have a visual reference of your different vectors.
May I shamelessly plug a plug-in (plug a plug-in, get it? ) that I wrote a couple years back?
http://www.food4rhino.com/axonoblique <-- wrong
http://www.food4rhino.com/project/axonometric-and-oblique-views
@menno, I got a Page not found
error from that link.
A search on Food4Rhino shows this one:
http://www.food4rhino.com/project/axonometric-and-oblique-views?etx
FWIW, also see these threads on the topic:
http://discourse.mcneel.com/t/oblique-elevation-drawing/
http://discourse.mcneel.com/t/feature-request-true-axon-and-oblique/
oops, thx for the correction!
Is there also something for this one?
@Mikko once made a formula for this projection, more than 10 years ago.
degrad = 0.01745329251994
raddeg = 57.29577951308
a = 7
b = 42
'Then using Mikko's notation (note:sqrt is the squareroot function)
TanA = Tan(a * degrad)
TanB = Tan(b * degrad)
alfa = Atn(Sqr(TanA / TanB))
beta = ArcSin(Sqr(TanA * TanB))
'Now plug these results into Mikko's formula for camera position
p1 = Sin(alfa) * 1000
p2 = -Cos(alfa) * 1000
p3 = Tan(beta) * 1000
'The result for the values you gave (7-41) is .3518,-.93607,.34567. However,
'this won't give you very accurate results since rhino rounds off the values to
'two decimal places. So what I suggest is that you multiply the xyz values by
'1000. so that the values you place in the camera position field would be
'(351.8,-936.07,345.67).
Debug.Print p1, p2, p3
tp1$ = Format$(p1, "0.00")
tp1$ = Replace(tp1, ",", ".")
tp2$ = Format$(p2, "0.00")
tp2$ = Replace(tp2, ",", ".")
tp3$ = Format$(p3, "0.00")
tp3$ = Replace(tp3, ",", ".")
x$ = tp1$ & "," & tp2$ & "," & tp3$
Text3 = x$
All$ = "PlaceCameraTarget " & x$ & vbCrLf
All$ = All$ & "0,0,0" & Chr$(13) & vbCrLf
Clipboard.SetText All$
Wow. I never saw that! Amazing & thank you.