I have a task to carve a text on an object in Unity game engine.
This may be a stupid question so sorry for that
Is it possible to write a Rhino script that will do that ?
Like create a script that is receiving the object in fbx format and text mesh in fbx format and returning modified object in fbx format?
It must be a 3D printable object.
Are you looking for something like this:
Thank you very much for response.
It seems that yes I’m looking for something like that.
One thing though.
In that example was advised to resolve text overlapping.
Does that mean that i will be limited by font?
You are welcome. I do not think that this will limit the font you use. But rather just that if you use a “fancy” font / typeface like I did you might run into the same issue, Maybe ask Pascal ?
Hello - In general font curves are not of high enough quality for 3d surfacing - some are worse than others but once you get your text curves, you will want to spend some time carefully cleaning up intersections and self-intersections at least before making any surfaces.