I tried to export the SketchUp file as a .dwg file and then import it in rhino 7 as directly exporting makes everything grouped and lose all the layers. But the file size of the imported dwg file in rhino is huge. It lags to the point that I cannot do anything with it.
By reading other forums, I tried saving small, using purge command, saving without textures or plugin but even if the file size reduces, the problem of lagging doesn’t go away.
I tried the same method with another file and it worked for that one. I am trying to import sketchup files to rhino 7 to cut plans and sections and then take it into illustrator for editing.
I don’t know why the same thing isn’t working with this file. I am attaching all the files in this message.
I tried doing what you suggested but exploding the blocks in sketchup made the dwg file even bigger and so did the rhino file when I imported dwg file in rhino. Do you have any other suggestions?
From your other thread here on the forum, it looks like you are running a machine that is not up to the job. Files from SketchUp are typically rather heavy to work with in Rhino but getting rid of the nested blocks and only showing the geometry that you are working with at any given time speeds things up.
-wim
I am going to soon try to shift a computer which meets the system requirements. I have been lately run into a lot of software issues because of that.
But for the time being, you suggested of removing nested blocks and only showing geometry. I don’t actually know how to do that, do you mind elaborating a little?
Yes, you got that right, the bigger the files are getting, the more it is lagging.
But the other file that I mentioned which worked is also huge (around 30 MB) but that one is working fine so I don’t exactly know that its the problem of how the sketchup model is built or if its a system issue or something else?
I haven’t used sketchup so I don’t exactly know how it works or how it’s different than rhino.
Use the ExplodeBlock command to turn block instances into regular geometry.
Only showing relevant geometry, that is.
In your file, you have what might look like different variants of a concept. You write that you need to create plans and sections and export those. While you are doing this for one of those variants, hiding all the other geometry will make it easier to navigate the scene. You’d select the objects that you are going to be working with for a while, and run Isolate to hide all the rest.
-wim
@Saakshi_Patel as @wim says, use the isolate command, as my models grow, and develop with different iterations files become bigger and more complex, I use ‘isolate’ on a daily basis