How to smoothly connect these surfaces?

Hi Lagom - your example above is probably as good as any - but here’s a file with odd angles and non-matching blends - in your examples it looks like you have an excellent way to nail down that elusive point, but I’m too dense to see how you’re getting it. I go after this with a slightly different layout - but it should amount to the same thing, I think - that is, I usually use six surfaces that converge at the point but are only half the width of the existing fillets, not the three full width surfaces plus three squares layout you show - I don’t know if one is better, but yours do look clean.

SetbackSetup.3dm (94.4 KB)

-Pascal