This is a cover for a small boat. The best method I like is network surface, but I have to somewhat randomly split the forward radius corners. Patch isn’t accurate enough and loft fails.
Network surface is great if I have clear points to split, but here I have to split it kinda on the radius corners for network surface to work. Even then it doesn’t always fill in my edges and radius fully.
Hi Eric - I made the blue curve in a view which ‘sees’ the profile pretty cleanly and then extruded that curve and trimmed it from the Top with the relevant curves. Note the ‘Curve view’ view has a custom CPlane that lets me draw that shape correctly. That CPlane is set perpendicular to the red line.
Hi Eric - if the shape is, in theory, defined by a single ‘side view’ curve as I assumed here, then I’d do it this way - in general if the edges are complex in shape it may pay to simplify the thing into a basic ‘theoretical’ shape and trim the edges rather than try to work directly from the complex edges.
One last thing, sorry. When I extruded the curve and trim the surface, it creates a polysurface that I can’t merge to another surface nor is it squishing correctly. I see you have a nice trimming surface NURBS.
RIGHT view, traced curve projecting to plane, ExtrudeCrv, dragged over in TOP view, used Trim.
Hi Eric - my guess is the curve is overly complex and has some tangent discontinuities - you can probably simplify the curve for a shape such as that by a lot - feel free to post what you have.
Hi Eric - your curve is degree 2 and ‘jiggly’. For a simple curve like this, even with one or two reversals in curvature, I’d use a simple degree 5 curve - Get it only about right to begin with and point edit to get the final shape, using InsertControlPoint and RemoveControlPoint if needed.
Red=My go at it, moved away so you can see the graph.(CurvatureGraph), below is your curve exploded into 3 parts.