after I imported a FBX model I got a lot of buggy NURBS surfaces. Is there a quick way to repair them? My current workflow: _UntrimBorder → set _KeepTrimObjects=yes, choose surface and untrim. Now trim the clean surface with the border curve again.
I tried _RebuildEdges, but it doesn’t help. Is there an other command to do it in one step?
BuggySurface.3dm (78.3 KB)