How to do a material with 2 textures?

Hello,
Is it possible to do a material that has one bitmap for color mapped as a surface, and another bitmap (with transparency) also for color, but mapped as a box?

Thanks!

Hi @Bogdan_Chipara
I don’t think it’s possible as a single material, but easily achieved using planar decals - although it’ll take a while to set up all 6 sides of the box, if they are all needed.


HTH, Jakob

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For Raytraced/Rhino Render you could also use a Blend material:

The blend texture is set to mapping channel and a box mapping is applied to the box.

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thank you, both, this looks like what I need