Oh man, I’m very upset. Someone please tell me this have a solution.
Since I became a rhino user I’m struggling with texture problems. Here’s my story: I came from sketchup, but loved rhino, so started to learn it. When I first applied it to a real project, I tried to render in Twinmotion which is the software I used for rendering and surprise: things don’t work like it should. One object with different materials didn’t work. If on rhino I apply 2 different textures to the same object, on twinmotion it reads only one texture. Here’s a topic I created at that time: Objects with more than one material not working. Help?
And on TM forum: Twinmotion support on sub-object materials? - #10 by UE_FlavienP - Architectural and Design Visualization - Epic Developer Community Forums
So I didn’t gave up on Rhino, and started to learn blender to substitute Twinmotion in the rendering aspect, since I can’t afford V-ray for rhino by now. A new surprise came up to me today. Blender understands rhino texture the same way that Twinmotion does. Here’s another post by me about the theme and testing: Export to blender - #30 by Gustavo_Soares_Silva
So I started to think why two completely different softwares had the same problem with rhino and remembered that rhino is NURBs based, and the other softwares are not, so I tried to ExtractRenderMesh from a sample file and another surprise: Rhino can’t understand the texture converting from NURBs to mesh either
Maaan, this makes me saaad.
I’m thinking that the only solution is that I start to separate materials by layer. but honestly I hate this idea. In architecture I have a wall, this wall can have more than one paint color on each side. It don’t make sense to me that I create a layer for a wall, and another layer for paint 1 and another layer for paint two with 0,1mm thickness to separate different textures (I tried, and the model starts to bug the visualization and it polutes the model and consumes a lot of time). Rhino allows me to apply different textures on the same object with Ctrl + Shift, so why is that a problem?
I really can’t understand why am I the only one complaining about this. Everyone does this paint separation with thin walls? Anyone have another way to resolve this? Or the only think I can do is to cry, wait and pray for Rhino 9 launchs with this solved? Please McNeel team I like you so much, look at your humble user with texture problems here..
I really hope you can do something about this in a next update for rhino 8, or someone that gives me a light on a better way to addapt my workflow and my modeling.
Sorry for the complaining and for the bad english, I have an appointment soon and didn’t have enought time to correct everything.