I found out that my selection filters get turned off automatically all the time. Recently I realized R8 would disable my selection filters after repeated failed attempts at selecting stuff on screen.
While this might be good for beginner users, it is quite annoying for advanced users like myself as I deliberately set my selection filter so that I don’t select other objects in the viewport.
Great question. I can show you in the below video.
Oftentimes, I have some curves drawn below a surface. But I don’t want to lock my surface just yet. I would make it so that I could only select curves. However, sometimes the curves are hidden from view by the surface so I have to select a couple times before finally selecting it.
I did this with R7 but I cannot do it in R8 anymore because of the introduced “feature”, which I see as a regression.
I would like to voice my support for an option to disable this new feature. Certainly leave it as initial settings, if people called for it, but let us have the choice.
Also talking about selection filters: I have never noticed this but it´s in R7 as well. When you have a filter up for blocks for instance and there are none the _SelAll command selects everything else. When however there is at least one block present the _SelAll command only selects this one block. When we are at adding settings to selection filter, can we add a setting letting us decide wheter to select none of the filtered object when none is present or … like … everything else … for some reason?
No , that’s not what is happening.
Probably everyday user scenario is much different from what you devs expect from your side.
I found this to be a problem after few minutes of trying 8.
I can’t remember what was I doing, but having very packed situations with any kind of geometries mixed and overlapped together is pretty common.
For example, sometime the rendermesh of a surface is slightly nearer to the camera of a curve or another object. You can see on screen the curve/object, but you can’t select it because the surface is nearer. But… the surface is filtered out! So you can’t select anything at all.
Usually I would make more attempts, maybe moving the camera, and finally manage to pick my object!
With this new “feature” after some attempts I will find my filter selection fully disabled, and I select the surface (which was not my target at all). Please no.
This is just a single example, let’s not focus on this one. There are more cases and different.
This “feature” might be useful for new users that still don’t know what’s going on.
Experienced users instead do, and there is even the whole filter section blinking when a selection attempt was filtered-out.
Please let experienced users have control over this thing.
Maybe keep it like it is now as default, but give users a toggle in the advanced options to disable it.
Features that autonomously enable/disable themselves is not a great idea, imo. (is this the first one?) Let users have control.
I used curve boolean today and the curves are created on the Cplane (i.e. behind a surface). Selected it a couple times with the selection filter on but after a couple tries the selection filter disables itself again.