I’m struggling to get my geometries baked because there’s a difference in the amount of geometry- and attribute values.
In this example I have 115 geometries but only 111 Object Attributes, because objects in branch 0;48 and 0;49 both got 2 extra items due to trimming. I want to assign the same layer info to these sub-items.
I think I have to graft the geometry input 1 time so i will get 0;48;0 , 0;48;1, 0;48;2, but then I have to find a way to duplicate the Object Attribute from position 0;48;0 to 0;48;1 and 0;48;2 to achieve the same list length. Same story for 0;49.
How did you get the CreateAttributes component to make a branched list of attributes in the first place?
When I use CreateAttributes, and send a layer name into the lay input, my attribute output is a single item, so how do I match it to a list of 99 items for baking?