I downloaded a Surface Mimic texture. It is comprised of a grayscale displacement map, plus a color-texture.
How do I apply both to the same object, so that they match 100% perfect?
What I tried already:
Applied the color-texture to the material assigned to the object (terrain.3dm). As the object is a piece of terrain, Surface Mapping seems most appropriate. Not important at the moment: There is distortion in one direction, which could be removed by cropping the texture to be a square.
I ran ApplyDisplacement on the object, selecting the displacement map. The result is that I see the displacement. However, now the color-texture is replaced by a uniform brown, which is not the color of the material sans texture.
Note, I need this for 3D printing. So, a bump map is not an alternative.
@Pascal, see the free sample behind the link that I posted earlier. The images are PSDs. I converted them to JPEG using Xara Designer Pro X10. I’m afraid, I’m not allowed to post the JPEGs here without violating copyright.
It looks like Surface mapping is not working with this process - but the default, with no special mapping, is UV and this is the equivalent of ‘surface’. If I open your file, assign a material with a texture and then apply Displacement, not having done anything ith mapping at all, it works - I get both color and displacement. As soon as I apply surface mapping the color goes away; Planar is OK. So it looks like something is amiss here.
Of course, I can export the geometry, then delete the surface, then import the exported geometry. That would give me a surface with default material properties. Out of curiosity, I wonder if there is a quicker way.