Graphics.DrawString is what Grasshopper itself ultimately uses. Nothing wrong with that approach.
Hi @DavidRutten,
What is correct way to draw a scaled text on a 4k screen?
I do notice in new GH, GH_FontServerStandardAdjusted has been added. But this won’t work with the GH in Rhino5.
Currently, I use GH_FontServer.Standard.Height to check if the screen is scaled. (4k: 29px, 1080p: 15px)
GH on Rhino 5 doesn’t do screen scaling at all. You can try and work it out, or switch to R6 if this is a problem for you. You’ll also get a lot of other bug fixes and new features with that upgrade, so it’s not just to fix this one issue.
