I’m posting here because I’ve seen some discussions about Voronoi textures in Grasshopper, but my situation is a bit different.
I have a pattern (see below and attached) that I traced with curves in Rhino. I’d like to turn each cell into a 3D curved surface, something like using the “Patch” command or an ellipsoid boolean difference. Essentially, I want a scalloped, carved texture, similar to traditional wood carving.
The tricky part is that the cells aren’t strictly Voronoi: the boundaries are curved, not straight lines. The attached line work is just a small portion of a much larger design, so modeling it manually in Rhino, cell by cell, would take forever.
I’m still pretty new to Grasshopper, so I’m figuring out the workflow.
Does anyone have advice on the best way to approach this? Or could you point me to tutorials or resources that would help me achieve this carved, chip-like look?
Thank you for replying so fast! I am currently binge watching the grasshopper tutorials to get the hang of the logic behind it, as I am just brand new on this and I struggle to understand how it works. I am having difficulties trying to see how I can apply it to my own design, the linework I drew is quite fixed and can’t be changed and need to be curves. Maybe I need to dig more into grasshopper I guess!
Here a quite convulated way of doing
first extract the cells using surface split
then inflate the cells, I used Geometry gym but there are many others ways.
Geometry Gym plugin (disabled here because quite long)
Nautilus for welding points (many other plugin)
Dendro for substraction (others possibilities but the best at the moment)
Many variation possible, it coul be quite easy to limit the depth …
Wow, thank you so much for this! I really appreciate the time and effort you put into researching and building such a detailed possible solution. This is incredibly useful!
I’m just learning Grasshopper, so seeing this broken down so clearly is a huge help and honestly pretty inspiring. I can’t wait to dive into it and start testing things out.
Thanks again for sharing your knowledge, this kind of support is what makes the community awesome.