Hi guys, I accacidently saw this pattern today and I tried to make it with voronoi but failed. So does anyone know how to make it?
pattern.gh (9.5 KB)
The thing is, what I did with voronoi really doesnât look like the picture. So maybe it was made with another solution?
Looks like your cells just need more size variation.
pattern.gh (23.0 KB)
Hi guys, I made a similar one, but not exactly the same. I post it to give anyone who is interested some inspiration.
Here is a way
take you curves (lines), split them in n segments with a length ratio defined
1 to 2 here
The use the line to draw an ellipsoid (length in X depending on length of segment), width and height defined by a slider.
Play with sliders
20210708_pattern_v2.gh (17.6 KB)
Thanks Laurent! I guess this is the right sulotion.
There is hardly ever a single âright solutionâ.
Haha yes yes, I should say âone of the best solutionsâ.
I never use Patch because itâs often not precise enough, but I played with the âSâ and âFâ input values to get results that Brep Join into a single polysurface, adapted from your code. A bit slowâŚ
pattern_2021_Jul8a.gh (14.5 KB)
Iâve seen scalloped surfaces like this done differently but canât remember how. Maybe Kangaroo?
I took the liberty of simplifying your code while increasing the random placement of the points, as suggested by @ftzuk.
pattern_2021_Jul8b.gh (16.8 KB)