Holomark 2 Released!

Wow.
I can imagine the results with a P4000 card!

Here is a sneak-peak on how Holomark 2.6 performs on RHINO 6
The system is an older Xeon with a GTX 1070:

And that is with 8xAA!

If you look at how long it took to run the test you’ll understand why I have to make a different system for Holomark 3. Watching the test populate 406 Minis for the GPU_07 test is just not fun :smiley:

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Got the time to run on the Lenovo P51. The M2200 does a good job, i guess.

Here are in text also :

Holomark 2 v2,2,03

Total Score: 54920
Total Runtime: 274.55 sec

GPU scores: 38900
GPU_01 - 555.60 fps - Cube 4 tests
GPU_02 - 39.70 fps - UDT Shape
GPU_03 - 81.30 fps - Wireframe
GPU_04 - 38.80 fps - Shaded
GPU_05 - 29.80 fps - Rendered
GPU_06 - 28.30 fps - Block Rendered
GPU_07 - 18 units Nurbs @ 5 fps in Wireframe
GPU_08 - 11 units Nurbs @ 5 fps in Shaded
GPU_09 - 44 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 128.20 fps - RenderMesh Render
GPU_11 - 238.10 fps - RenderMesh RenderSpeed
GPU_12 - 238.10 fps - JoinedMesh Render
GPU_13 - 714.30 fps - JoinedMesh RenderSpeed
GPU_14 - 48 units mesh @ 15 fps in Shaded
GPU_15 - 11 units mesh @ 15 fps in Render
GPU_16 - 362 units mesh @ 15 fps in RenderSpeed
GPU_17 - 105.30 fps - mesh in Rendered Studio
GPU_18 - 9.30 fps - Nurbs in Rendered Studio
GPU_19 - 22.10 fps - Block Illustration
GPU_20 - 80.00 fps - 2D single
GPU_21 - 9.60 fps - 2D massive (20x)

CPU scores: 16020
CPU_01 - 9.10 sec - Booleans and Contours
CPU_02 - 1.34 sec - Twist and Taper (UDT)
CPU_03 - 4.09 sec - Meshing Mini
CPU_04 - 0.04 sec - Extract Render Mesh
CPU_05 - 0.04 sec - Join Render Mesh
CPU_06 - 11.72 sec - Reduce Mesh
CPU_07 - 1.77 sec - Calculating Technical display
CPU_08 - 3.11 sec - Making Silhouettes

LENOVO
20HH0018UK

Intel® HD Graphics 630 - 1024.0 MB
DriverVersion: 21.20.16.4590
NVIDIA Quadro M2200 - 4095.0 MB
DriverVersion: 22.21.13.8264

Intel® Core™ i7-7820HQ CPU @ 2.90GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 2.9 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 9 64 bit

I want to test this on my system, Could be nuts considering, the 7900x and a Titan XP are pretty beastly!

Hello,
I’ve tested with gtx 1060 and 750ti and… 1060 almost in every point was worse then 750 Ti. Seems like card was not used in most part of test (GPU-Z showed basic frequencies 135Mhz/225MHZ, and gpu load was around 0) o.O


https://discourse.mcneel.com/t/how-can-i-improve-my-rhino-5-performance/62920

You’ve Beat me! damn! lol Great Work

I am currently investigating in finding a laptop solition and the what video card I should get is the only thing I am not certain of. Hence, I would love to hear your two cents! As you mention; the gtx 1070 can provide double the vRAM and Cuda core amount opposed to the Quadro P2000. As the crisp-ness and AA is not vital in my work, I would love to have a video card that provides maximum smoothness when rotating and moving complex parts in SHADED and RENDERED mode. The highest amount of FPS in these modes is therefore desired.

How does the Quadro compare against the GTX 1070 in the smoothness category when working with 1GB+ files with lots of surfaces and small parts?

I have investigated your Holomark results from Rhino V6 and been very impressed with the scores of 100+ FPS in rendered mode. Is the GTX 1070 really delivering this smoothness in real-life usage? Thank you in advance!

Hi, long long time Rhino user, but my first post here!

Question on Holomark Bench.

I’m currently running Rhino 6 on my dad’s old Dell 17R SE with an external 1080 monitor.

We’re in the process of building a new 8700K/NVMe RAID, 4K monitor based system for Rhino, ZBrush, Keyshot, Fusion 360, Capture One and should be done once the 390 chipset and the “compromise case” Evolv X hopefully release next month.

We’re using the wait-for-product avail time to choose vid card, either the P2000 and P4000.

My dad will use the system for photo editing with Capture One and is planning to use two 4K monitors. I have a Cintiq 27 (1440) that will also be connected (ZBrush) and the legacy 1080 will be connected.

So, my Holo Bench question, does this benchmark take into account monitor resolution and number of Rhino display ports (I usually use 5)? I searched the forum but didn’t see any discussion on this?

Side question: my dad had talked with John(?) at McNeel when he was upgrading my Rhino version and John recommended the P2000 I believe. With the 4K monitors on the new system, NVidia (surprise surprise) is recommending the P4000, they said multiple 4K will impact performance, anyone have any experience with P2000 vs P4000 and multiple monitors at 4K?

Thanks and sorry for the longish post!

Dithered for ages between Quadro and GTX - Rhino with Octane means we want CUDA’s but also decent OpenGL performance. But then Dell had a massive sale on some of their gaming desktops, so the decision was made for a test rig anyway.

Rhino 5 Holomark 2 - test 03 - 2018-07-20

Holomark 2 v2,2,03

Total Score: 62807
Total Runtime: 155.92 sec

GPU scores: 43680
GPU_01 - 1538.50 fps - Cube 4 tests
GPU_02 - 66.20 fps - UDT Shape
GPU_03 - 125.00 fps - Wireframe
GPU_04 - 83.30 fps - Shaded
GPU_05 - 55.20 fps - Rendered
GPU_06 - 53.80 fps - Block Rendered
GPU_07 - 28 units Nurbs @ 5 fps in Wireframe
GPU_08 - 18 units Nurbs @ 5 fps in Shaded
GPU_09 - 60 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 208.30 fps - RenderMesh Render
GPU_11 - 294.10 fps - RenderMesh RenderSpeed
GPU_12 - 212.80 fps - JoinedMesh Render
GPU_13 - 238.10 fps - JoinedMesh RenderSpeed
GPU_14 - 6 units mesh @ 15 fps in Shaded
GPU_15 - 9 units mesh @ 15 fps in Render
GPU_16 - 29 units mesh @ 15 fps in RenderSpeed
GPU_17 - 172.40 fps - mesh in Rendered Studio
GPU_18 - 18.70 fps - Nurbs in Rendered Studio
GPU_19 - 39.10 fps - Block Illustration
GPU_20 - 105.30 fps - 2D single
GPU_21 - 9.70 fps - 2D massive (20x)

CPU scores: 19127
CPU_01 - 6.78 sec - Booleans and Contours
CPU_02 - 1.05 sec - Twist and Taper (UDT)
CPU_03 - 3.17 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 11.15 sec - Reduce Mesh
CPU_07 - 1.56 sec - Calculating Technical display
CPU_08 - 2.38 sec - Making Silhouettes

Alienware
Alienware Aurora R7

NVIDIA GeForce GTX 1080 Ti - 4095.0 MB
DriverVersion: 24.21.13.9836
Intel® UHD Graphics 630 - 1024.0 MB
DriverVersion: 22.20.16.4758

Intel® Core™ i7-8700 CPU @ 3.20GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.19 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 14 64 bit

Where ever did you get the idea that the graphics would be faster? My experience would say this is a bug-plagued fantasy. Unless of course you ditch your current machine and buy a high-end Quadro card. Those of us stuck with a high-end laptop on which Rhino 5 performed superbly were sadly left in the dust.

Dennis
(Pissed off? You bet!)

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Holomark 2 v2,2,03

Total Score: 72153
Total Runtime: 288.39 sec

GPU scores: 61060
GPU_01 - 833.30 fps - Cube 4 tests
GPU_02 - 45.20 fps - UDT Shape
GPU_03 - 113.60 fps - Wireframe
GPU_04 - 73.50 fps - Shaded
GPU_05 - 48.80 fps - Rendered
GPU_06 - 47.80 fps - Block Rendered
GPU_07 - 22 units Nurbs @ 5 fps in Wireframe
GPU_08 - 14 units Nurbs @ 5 fps in Shaded
GPU_09 - 43 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 178.60 fps - RenderMesh Render
GPU_11 - 714.30 fps - RenderMesh RenderSpeed
GPU_12 - 243.90 fps - JoinedMesh Render
GPU_13 - 1666.70 fps - JoinedMesh RenderSpeed
GPU_14 - 8 units mesh @ 15 fps in Shaded
GPU_15 - 9 units mesh @ 15 fps in Render
GPU_16 - 503 units mesh @ 15 fps in RenderSpeed
GPU_17 - 151.50 fps - mesh in Rendered Studio
GPU_18 - 16.50 fps - Nurbs in Rendered Studio
GPU_19 - 35.60 fps - Block Illustration
GPU_20 - 99.00 fps - 2D single
GPU_21 - 8.10 fps - 2D massive (20x)

CPU scores: 11093
CPU_01 - 8.14 sec - Booleans and Contours
CPU_02 - 15.40 sec - Twist and Taper (UDT)
CPU_03 - 3.26 sec - Meshing Mini
CPU_04 - 0.04 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 12.95 sec - Reduce Mesh
CPU_07 - 1.61 sec - Calculating Technical display
CPU_08 - 3.64 sec - Making Silhouettes

HP
HP Z240 Tower Workstation

NVIDIA Quadro P2000 - 4095.0 MB
DriverVersion: 23.21.13.9174

Intel® Core™ i7-7700 CPU @ 3.60GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 3.6 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 14 64 bit

Holomark 2 v2,2,03

Total Score: 49481
Total Runtime: 146.88 sec

GPU scores: 32370
GPU_01 - 975.60 fps - Cube 4 tests
GPU_02 - 48.10 fps - UDT Shape
GPU_03 - 101.00 fps - Wireframe
GPU_04 - 66.70 fps - Shaded
GPU_05 - 42.40 fps - Rendered
GPU_06 - 40.80 fps - Block Rendered
GPU_07 - 22 units Nurbs @ 5 fps in Wireframe
GPU_08 - 14 units Nurbs @ 5 fps in Shaded
GPU_09 - 46 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 158.70 fps - RenderMesh Render
GPU_11 - 238.10 fps - RenderMesh RenderSpeed
GPU_12 - 212.80 fps - JoinedMesh Render
GPU_13 - 188.70 fps - JoinedMesh RenderSpeed
GPU_14 - 7 units mesh @ 15 fps in Shaded
GPU_15 - 10 units mesh @ 15 fps in Render
GPU_16 - 25 units mesh @ 15 fps in RenderSpeed
GPU_17 - 129.90 fps - mesh in Rendered Studio
GPU_18 - 14.20 fps - Nurbs in Rendered Studio
GPU_19 - 33.30 fps - Block Illustration
GPU_20 - 74.10 fps - 2D single
GPU_21 - 9.30 fps - 2D massive (20x)

CPU scores: 17111
CPU_01 - 8.39 sec - Booleans and Contours
CPU_02 - 1.13 sec - Twist and Taper (UDT)
CPU_03 - 4.82 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 10.50 sec - Reduce Mesh
CPU_07 - 1.39 sec - Calculating Technical display
CPU_08 - 2.94 sec - Making Silhouettes

Gigabyte Technology Co., Ltd.
AX370M-DS3H

NVIDIA GeForce GTX 1070 Ti - 4095.0 MB
DriverVersion: 24.21.13.9811

AMD Ryzen 7 2700X Eight-Core Processor
NumberOfCores: 8 NumberOfLogicalProcessors: 16
MaxClockSpeed: 3.7 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Home

  • None - 64-bit

Rhino 5 sr 14 64 bit

Intel i7 8700K and GeForce RTX 2070. Maybe I’m doing something wrong.

Is any one with the new and fresh Intel 9900K cpu??

yeh but I can’t get holomark to run on V6, get a message, ‘Holomark 2 is only built to run on Rhino 5’
@Holo is there a V6 version ?

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OK OK… you guys win and my spare time loose… :wink:
I have been working on a 2.6 version for Rhino 6 for a while since I don’t have time to get Holomark3 off the ground, but I had to do some major changes to save you guys from utter boredom while it populates the scene with mesh minis… (But it is still boring since V6 is that much faster so don’t start this 2 minutes before a meeting) so now it adds 10 and 10 until it reaches a limit and then toggles to 1 and 1 until it reaches the same limit as in V5. So it should be a fair comparison.

It also adds new display modes (same as in V5) but these are not removed again. It also toggles off screen refresh rate syncronization so it can measure faster than 60 FPS scores.

The ESC for break doesn’t work perfectly yet due to some old code and my earlier lack of knowledge and I don’t know if I will be able to update that for 2.6 though. Anyway, I am bugtesting now and it seems like everything is good so hopefully I have time to release it during this week.

And here’s a mini sneak peak (pun intended):

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any news on the V6 version :relaxed:

I have one version ready now… but the installer installs it for all versions (Rhino 5, 6 and 7wip) and that bug needs to be ironed out. OK @milezee I send you the installer in a PM and you can be the alphatester :smiley:

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