hey i believe this is only for far distant objects for decoy decoration. but actually its possible to create a solid out of those already prepared polylines pretty simple.
see that 4 polylines or curves meet each other at those 2 points
for such an arbitrary/random object you’re better off using Blender.
If you prefer doing that in Rhino, create a surface (patch) from one of the closed polylines and simply drag its control points to get the form you desire.
i am not sure why you suggest that. rhino has equally sufficient options to create such objects, there are many methods. blender will not offer more, rather the opposite.
Because Rhino is an engineering tool above all.
As such, for CGI I consider it an overkill.
In Rhino to create such a rock you need to first draw the profile polylines, then extrude them, then trim them, then join them. One mistake and wrong accuracy set and you may spent hours to split and join to make it a closed solid.
In Blender you start with a box subdivide it multiple times and then all you need to do is drag the control points to match all profiles(pictures). You can even make it rougher as in Blender you can pull edges (functionality that may be possible in Rhino7 ). You can make the rock hairy if you extrude points. You can’t do this in Rhino (to my knowledge).
Oh yes, and there are different modifiers in Blender that will make your job much easier. And all this will take you (for this rock) from 15 min to 1 h with painting the texture and rendering
hehe, i believe i saw a plugin called rhino hair somewhere. other than that its just pipes or curves arrayed onto a surface anyway meaning they are normal to it so no magic. dynamic hair would need kangaroo, but i personally also would that with a third party but only because i do not use kangaroo that much yet. so many things to do…
in my job Kangaroo is simply useless and too much of randomness. For sure an overkill when talking about CGI.
That’s kinda it, you need too many plugins for Rhino to do it properly because it’s an engineering and not a CGI tool. Whilst Blender is dedicated for CGI and kinda useless for engineering.
Not really. Not like Blender at least. From the top of my head, you need to select a row/column of control points in order to manipulate a surface like this. You can’t really group control points so that’s a bust. if you want the same effect you need to grab the bordering control points of two alligned edges of the surfaces and drag them all. Not pretty!
The object is a simple box that is arrayed 4 × 4 × 4 and boolean union’ed into one single object.
There are no commands used to pull the ege - I used the gumball but you could use the Move command.
The only “trick” is that you need to use sub-object selection to select the edge - i.e. Ctrl + Shift+LMB.
i belive a closer description of that might help the rhino developers distinguishing what needs to be done to enhance the usability or even the functions itself.
They don’t need to do anything, I do not consider Rhino being superior (or usefull for that matter) for CGI when you have Blender (free open-source and cPython scriptable).