This was a nice surface editing feature the TSplines gumball had. Give an “Align to View” mode that works like _DragMode _View.
Not long ago I’ve made a similar request.
Pascal suggested using this Macro:
_CPlane _View
_GumballAlignment _CPlane
_GumballReset
_GumballRelocate 0 _Enter
_CPlane _Undo
Akash
Nice shank there, @Akash What kind of pop-up menu is that?
Yeah, I do a lot with named cplanes but that seems tedious. I rock the camera back and forth a lot to see the surface curvature, and it’s one of the things I still jump back to V5 for.
True it is limited. but still useful.
I very much hope Mcneel Dev will add this very much needed view control, After all most other Apps has it.
[here in Zbrush the grey circle and grey arrows always face the camera.]
That’s one of Wacom’s onscreen options.
Do keep the jewellery oriented requests coming,
they are very useful for all of use.
thanks
Akash
Yeah, Wacom. I never use their menu because my left hand is always on the space mouse (which is why I abandoned ZBrush for 3DCoat).
I am trying to get all my jewelry requests logged (2 more big ones left). I should make an index page for jewelers to easily find them to comment and like. Jewelers don’t have a strong presence here, but we need to show McNeel how many of us want this kind of stuff.
Well the benefit of being left-handed is that one can set the space mouse for the right hand, use the pen on the left and be mouse free.
Zbrush has evolved a lot in the last few years… maybe worth a revisit?
That will be very good,
thanks a lot
Akash
So has 3DCoat Their brushes are now on par and the import/boolean/smooth workflow is very streamlined.
I would definitely upgrade my license and give it another try if Zbrush added support for the space mouse. Until then, the UI and booleans make it a bridge too far.
Here’s the index:
Thank you for the index
*just to mention that Zbrush 2020 upgrades are free from any version, and yes the lack of 3DConnextion support is disappointing, but I somehow learned to live with it.
Not being familiar with 3DCoat I can’t compare.
*it may be a good idea to tag someone in Mcneel for this gumball request as I have noticed at time that treads that show users exchange can go unnoticed.
Akash
Hi Eric - tedious because it does not automatically update with the view, correct? You want essentially a 2d view based gumball, right?
https://mcneel.myjetbrains.com/youtrack/issue/RH-56414
-Pascal
Yes, exactly. We want an on camera move event -> orient gumball to view.
Moving works perfectly with _DrageMode _View, except you lack the gumball handles and rotation/scale controls.
Interesting to note that it took 5 years for this feature to be implemented (and no thanks to the original thread, it seems). This is not a critique, I know McNeel is a small company, this is just an observation.
This is awesome, I assume the option will soon be visible also in the Gumball context menu.
Any plans on shortcuts making toggling in between drag modes easier?
Hi - since this was announced as fixed, this feature should now be visible. What is not working?
The GumballAlignment
command has settings that you can use in a macro to assign to shortcuts or buttons.
-wim
My bad, wasn’t on the latest build yet… it works. Thank you
I thought a toggle option might be nice
You can use a toggle when there are two options: yes/no, on/off, … Here, there are 4 options.
It’s probably possible to make a python script that cycles through all 4…
-wim
Perhaps by design…? Gumball does not Auto re-align to View once a manipulation has accrued. it has to be reset to world and then back to View.
I’m trying to Macro this, without success so far, so It can be assigned to a button. could you kindly show me how this macro should be? I tried: _GumballAlignment _World _GumballAlignment _View. that doesn’t work.
thanks a lot
Akash
Thanks a lot
here [on Mac] it does not. Gumball doesn’t refresh to the correct orientation.
Akash