Gumball direction on all objects reversed

I don’t know what I did, but at some point, the gumball in all objects in my model has reversed Z. (always pointing down)I expect this has something to do with CPlanes? This image is just one block in the model. But all the others seem to have the same gumball direction. Can I reverse this for all objects in the model?

Hello - right click on a gumball element and see in the context menu how the gumball is being aligned - it would only correspond to the viewport icon if it were set to World.

-Pascal

Was aligned to CPlane. Gracias.

I have the same issue. All surface objects gumball are reverted (z axis, blue pint to the bottom). When I rorotate surface 180 deg the gumball corresponds to the word/cplane axis.

How can I resolve the issue?

Thank you in advance.


The normals on your surfaces are pointing downward. You have Gumball set to “To object” , so the move arrow follows the normal direction. You can use Flip on those surfaces to invert the normal direction.

If you set your shaded display modes to color backfaces differently than front faces, you will immediately see which surfaces are inverted.

I do thank you for your explanation.

Just one question – how to prevent this happening in the future, I mean, avoid inverse normals?

In practice it’s difficult to predict the normal direction during surface creation because there are so many ways of making surfaces. But unless you need all the normals facing one way for a very specific reason, it shouldn’t matter that much.

If you are just concerned with the gumball arrow direction consistency, set it to “World” or “CPlane” instead of “Object”.