Hoping someone can offer some assistance regarding a desired workflow.
I have developed an algorithm in Grasshopper that generates a defined number of unique tile types that are distributed randomly onto a grid. I attach a picture of one of these tile type layers isolated, for ease of clarity.
You can see that I also apply a gradient to these shapes. I want to now export these coloured triangles into Illustrator - so that I have vector shapes to work with.
I bake each layer using the custom preview tool, which retains the colour gradient. So I end up with a bunch of coloured surfaces. When I export this as .ai, it adds these pesky cross lines inside of the triangle area, and also there is no surface/shape to work with in Illustrator.
I tried the Make2d command, which was mentioned in some old forum entries, but this only removes the cross lines and I lose the colour gradient. It just exports the triangle outline. How do I go about converting a Rhino surface into a shape that I can manipulate in Illustrator, while retaining the colour gradient?
Alternatively, I suppose I’ll have to export the lines, manually turn these lines into shapes, and then apply a colour gradient within Illustrator. But hoping I can just export it directly from Rhino into Illustrator as coloured vector shapes. Any advice or tips appreciated, as I want to be able to process large volumes of these for printing. How would you go about this type of workflow?