I could very well just be using it wrong but I’ve run into what appears to be a glitch with the Mesh Closest Point + Mesh Eval components.
I cant work out a pattern or reason. My normals on the planar mesh should all be the same as its flat but i get a few odd numbers. If you move those broken points around they sometimes ‘come good’ again but I don’t understand why.
If anyone can solve my confusion I would be extremely appreciative.
Point Normal Glitch.gh (20.0 KB)