I was getting normals of all vertices of a mesh sphere… (i can workaround in countless ways, anyhow)
With Mesh sphere Ex + mesh closest point + evaluate mesh, sometime the evaluated point is in the center of the sphere and the normal vector is almost “null” (zero length)
Hello
same bug here
I have a mesh here (from an half sphere).
Points and Normals from Mesh Eval have some strange behaviors
Normals have a length less than one
Hello
the bug is still present with quad mesh. Triangulate mesh heal the problem.
You will see on this example that some points after Mesh Eval are put on the origin with a normal with a length quite equal to zero. It happens when the first parameter of MeshPoint is 1.0 and all the others are 0.0.