I was getting normals of all vertices of a mesh sphere… (i can workaround in countless ways, anyhow)
With Mesh sphere Ex + mesh closest point + evaluate mesh, sometime the evaluated point is in the center of the sphere and the normal vector is almost “null” (zero length)
same bug here
I have a mesh here (from an half sphere).
Points and Normals from Mesh Eval have some strange behaviors
Normals have a length less than one
Some points are inside and aligned with the 0 of the mesh.
mesh eval error.gh (214.7 KB)
I confirm the bug is still present. It seems it only affects quad meshes though, so triangulating can be a way to work around it.