Mesh eval for a line of points

I am using contours and generating points on it. I need the planes to be at the normal of the mesh. But once I use mesh eval it generated points that are not needed. How can I solve this problem?


You have normal, you have plane.

Hi Quan Li,
My actual problem is the extra points that come after I do this. those planes are not necessary


Seems like a bug.

That almost looks like a bug. If instead you plug the Plane origin into your contour points, or the mesh closest points, the planes look correct.

To solve it, just need to triangulate the mesh.
See here:
Bug in Mesh evaluation or Mesh closest point parameter output - Grasshopper - McNeel Forum

@Quan_Li I Was just looking into this. And yes it has a bug with quad mesh. But works flowless with translated mesh.