Points of Mesh Closest Point seem to be different from ones of Mesh Eval on this canvas, but their coordinates are the same(Mesh Closest Point works precisely). Is this a problem of the rhino viewer?
In this case, are normal vectors of Mesh Eval precise outputs?
Thanks for your fast reply. Your Grasshopper let me understand Mesh Eval works not on quad meshes but triangle meshes, but I think this system doesn’t match UX…