@piac So looking into this more, the difference in processing time is due to trimmed vs untrimmed surfaces. My example in R6 was untrimmed but R7 was trimmed. Hence why it was significantly slower.
I then looked further upstream to understand why there was a difference. I’m taking a mesh and converting it into a surface by projecting a grid of points onto it. And this is where the discrepancy is occurring. The mesh ray was failing along the perimeter edge for R7 but working in R6. The mesh had been trimmed and I’ve noticed that again, running the same script in R6 and R7 returns different results.
The initial mesh split produced different results and this could be the reason why the mesh ray downstream fails to find an intersection. Has the mesh algorithm changed at all? @DavidRutten
R6 gives perimeter triangulation, R7 doesn’t.
Has a hack, I can offset the split box but I would prefer not to. Any ideas why this would be happening?
File is to large to upload so I’ve uploaded it here