Hi McNeel
It’s a really small thing, but I really, really wish for a better (well, any, actually) representation of frosted, transparent materials in rendered mode. I have NO idea how difficult it might be to implement, but it really would be nice for quick screen grabs. I remember @jeff posting some screen grabs of work being done on the glass shader, but this was years ago. IIRC it involved both reflections and even refractions Wouldn’t that be neat!?
Cheers, Jakob
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+1 for this!
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