Frosted, transparent materials in rendered mode

Hi McNeel
It’s a really small thing, but I really, really wish for a better (well, any, actually) representation of frosted, transparent materials in rendered mode. I have NO idea how difficult it might be to implement, but it really would be nice for quick screen grabs. I remember @jeff posting some screen grabs of work being done on the glass shader, but this was years ago. IIRC it involved both reflections and even refractions :exploding_head: Wouldn’t that be neat!?
Cheers, Jakob

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+1 for this!

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