Flamingo material issue

I create a new material, using a bitmap.
In the viewport it looks as expected.
Rhino Renderer and Flamingo do render ok.

Then I change the tiling.
Viewport and Rhino Renderer show it correct.

But not Flamingo, it ignores the tiling.
See video.


What is the secret switch to make it like expected?
Thanks.

The issue is that Flamingo uses the tiling in the Properties panel when using Mapping Channel 1 for the texture in the material. You need to leave the texture’s mapping as 1x1 in the material and then change the tiling in the Properties panel > Texture Mapping section for the selection.

If you have one single material to change on several objects, then you have to edit each single object?

This is not acceptable.
Our customer told me (I can’t retrace it), that in Rhino5/Flamingo5 this was way better.
Shall I really tell him that he has to edit every single object?
I don’t dare…
…don’t you perhaps have a better answer?

Also Cycles, Rhino Renderer and the Viewport do render correct.
So we consider the issue as a Flamingo bug, right?

Yes, this is a Flamingo issue as I understand it and I have bumped the bug report for the developers. It is FL-6189 for future reference. Hopefully they can look into this soon. You can select more than one object and edit the repeat values in the texture mapping settings of Properties at once as well if that helps.

Thanks for your help Brian.

In FL-6189 you say “confusion”.
That’s not the whole truth, it is buggy.

It seems to me that this issue doesn’t get attention…
Our customer asks every few days, and I don’t know a good answer.

I think what you might be running into is the change of Legacy materials and the move of Rhino 6 toward a different way of rendering. Rhino 5 had very little rendering on its own, so it was all Flamingo that was in control. Now in Rhino 6, there is a bit more support for texture mapping on each object. So, yes, sometimes that texture and tiling is control on each object. Now, the good part is you can probably edit them as a group of objects.

Where we run into trouble here is the legacy way of render is different in Rhino 5 and Rhino 6. If we can see the examples here we can untangle how the materials an tiling is put together on this model.

We find this confusion when people have been using Flamingo for a long time and the new rendering tools in Rhino 6 start force a different way to working a little.