Fire extinguisher with build-in fire alarm

Sorry about the title - I’ll see myself out!
All Sub-D fun rendered in KS. Inspired by a vinyl toy I saw on Pinterest, so can’t take credit for the idea. @theoutside - is an “automatically align sub-d control points to virtual circle to create (almost) round hole”-tool on the wish list? Creating circle, placing it correctly, manually distribute control points to best fit, select the control points in question and then run Aling>ToCurve and select circle is not exactly a smooth work flow. And I really hope that polar reflect (or whatever it will be called) is high in the to-do list for either 7.x or 8 WIP - it is sorely missed!



love it!!! That is so awesome!!

yep both requests on the feature pile for future release.

1 Like

Haha, what a terrific molde, lighting and renderjob. It’s almost so I believe you actually built it in real life and just took a photo just to just too fool us :smiley:

The details around the valve are great and is this just HDRI lighting?

Haha, So wit! :laughing:

Thanks, @Holo :slight_smile: And yes, all just HDRi, albeit with with a few custom pins for highlights. KS has this wonderful feature, that lets you create new pins based on a specific area of the background HDRi - basically lets clone a lamp or a window and change its position, size, intensity, colour etc. Makes it really quick to get decent results - which I guess, is what Keyshot is all about. Sub-D wireframe as proof that I’m not cheating! :rofl:
Og en veldig god jul og et godt nytt år :christmas_tree: :fireworks:

:smiley: Fabulous stuff!

God Jul til deg og dine også Jakob :beers:

1 Like

That’s fantastic. Really nice modelling and rendering.

I’m yet to get started on sub-D modelling since upgrading to v7. This and other examples posted are proving to be very inspiring (and a little intimidating).

Great work.

No need to be intimidated, @MisterB! I had absolutely no Sub-D experience prior to the WIP, so it’s just a matter of throwing yourself at it! If you havent already, be sure to watch @theoutside’s excellent videos on the Rhino Youtube channel - there’s a lot to learn from them/him!


Good advice, thanks.

I did dabble with T-splines a few years back but gave up when AD acquired it. So I have a little related experience - but not much.

I will certainly watch the tutorial videos. Thanks for the tip.

I made this tool a while ago. It’s not perfect but works in many cases if the points are somewhat evenly distributed: (1.8 KB)


Thanks a lot @Gijs! I’ll test it as soon as I have the chance!

Hi @Gijs
Just wanted to say thanks again! Just tested it out in a couple of actual modelling cases and it works super!


Wow, great render! How did you texture the damaged paint in the bottom right hand corner?

Hi @nicovlogg
Thanks a lot :slight_smile: It’s rendered in Keyshot, and the rust/damaged paint is just a label with a bump map added.

1 Like

This is an aside, but I’ve been trying to do that, and the label then applies diffuse / colour information over the existing texture. What trick am I missing?

FWIW a little off topic but, there is a bug with decal currently, Only PBR materials render decals correctly ATM…

If your decals are not showing on your renders, change your materials from preset or custom to PBR and the decals should show up in your renders or raytraced viewports.

Figured it out - you need to invert and apply to opacity before creating the label