Sorry about the title - I’ll see myself out!
All Sub-D fun rendered in KS. Inspired by a vinyl toy I saw on Pinterest, so can’t take credit for the idea. @theoutside - is an “automatically align sub-d control points to virtual circle to create (almost) round hole”-tool on the wish list? Creating circle, placing it correctly, manually distribute control points to best fit, select the control points in question and then run Aling>ToCurve and select circle is not exactly a smooth work flow. And I really hope that polar reflect (or whatever it will be called) is high in the to-do list for either 7.x or 8 WIP - it is sorely missed!
Haha, what a terrific molde, lighting and renderjob. It’s almost so I believe you actually built it in real life and just took a photo just to just too fool us
The details around the valve are great and is this just HDRI lighting?
Thanks, @Holo And yes, all just HDRi, albeit with with a few custom pins for highlights. KS has this wonderful feature, that lets you create new pins based on a specific area of the background HDRi - basically lets clone a lamp or a window and change its position, size, intensity, colour etc. Makes it really quick to get decent results - which I guess, is what Keyshot is all about. Sub-D wireframe as proof that I’m not cheating!
Og en veldig god jul og et godt nytt år
-Jakob
That’s fantastic. Really nice modelling and rendering.
I’m yet to get started on sub-D modelling since upgrading to v7. This and other examples posted are proving to be very inspiring (and a little intimidating).
No need to be intimidated, @MisterB! I had absolutely no Sub-D experience prior to the WIP, so it’s just a matter of throwing yourself at it! If you havent already, be sure to watch @theoutside’s excellent videos on the Rhino Youtube channel - there’s a lot to learn from them/him!
-Jakob
This is an aside, but I’ve been trying to do that, and the label then applies diffuse / colour information over the existing texture. What trick am I missing?
FWIW a little off topic but, there is a bug with decal currently, Only PBR materials render decals correctly ATM…
If your decals are not showing on your renders, change your materials from preset or custom to PBR and the decals should show up in your renders or raytraced viewports.