how do I make a round “weld” like the gray object? If I choose fillet edge, the top surface will stay open and is not reconstructed.
Hello - use MergeAllCoplanarFaces
(v7) or MergeAllFaces
(earlier versions) before adding the fillets.
-Pascal
1 Like
FilletEdge
the outside edge with the desired outside radius.
FilletEdge
the inside edge with the desired inside radius.
Note: For constant thickness Inside radius = Outside radius - thickness
If the above does not work post a .3dm file with an example of the input and the unsatisfactory output.
Omg that command is like a wet dream for me. THANK YOU!