Fbx Y to Z

Hi, can you tell me why fbx is imported with incorrect orientation? Blender is fine

I think there is not an option to swap Y & Z axis in the import options dialog box.
But I would like if this existed!

Hello - As far as I know Blender is Z-Up like Rhino, so I’d expect them to be the same - perhaps Blender does some rotation to map Y to Z on FBX, I do not know. In Rhino you can rotate on fbx export but not import.

-Pascal