Export as FBX with Y up


When I export a model as .obj I have the option to convert it to Y up from Z up. But when I export as .fbx I don’t see that option. Is there any other way I can export a fbx as Y up from Rhino?


What software you exporting to?
Sometimes at the other end you have the option of flipping the the axis on the import.

Thanks for the reply.
I’m using it in Unity. Couldn’t find such option in importing to Unity. We might be able to make it Y up manually. But trying to find whether there’s a easy way in Rhino.

Could it be buried deeper in the program options somewhere.- just asking i don’t know unity but i have seen other programs bury import command options out of the way.
-sometimes the manual flip is just easier.