Since I need to use models from Rhino in Unity for pre-viz… I like to make sure that Rhino uses Y up axis on export.
When I use OBJ export I have the option to zwap Rhino Z to OBJ-Y.
But when using FBX export I don’t have that option.
Is there a way to change the world axis orientation in rhino?
Maybe even define a point on the model als your world zero and change the orientation to Y-up by zwapping Z with Y.
I don’t want to rotate my model all the time when it’s imported in another package, since I like to be able to have someone else work on the rhino model and then later be able to import it without having to re-orient it in unity.