Will it ever be possible to export the FBX files with the “Y” and “Z” axis reversed?
Thanks
Will it ever be possible to export the FBX files with the “Y” and “Z” axis reversed?
Thanks
Hi Brian- what you can do for now is to make a macro that rotates the objects, exports and then undoes the Rotate, e.g.
! _Select _Pause
_Rotate3d
w0,0,0 w1,0,0 -90
_Export
_Pause _Pause
_Undo
-Pascal
I think the macro above will not exchange Y and Z, it will make Y=>Z and Z=> -Y.
Exchanging of Y and Z is a mirror operation in the plane with origin (0,0,0) and normal (0,-1,1). I’m not sure how to set that in a similar macro though.
yeah, you’re right- it changes from ‘Z Up’ to ‘Y Up’ but does not really swap the two- sorry Brian… thanks menno.
try
! _Select _Pause
_Mirror _Copy=_No
_3Point
w0,0,0 w1,0,0 w0,1,1
_Export
_Pause _Pause
_Undo
Is that better?
-Pascal
Hmm, I might try it anyway. Thanks for the suggestion!