FBX Export.....Y?


#1

Will it ever be possible to export the FBX files with the “Y” and “Z” axis reversed?

Thanks


(Pascal Golay) #2

Hi Brian- what you can do for now is to make a macro that rotates the objects, exports and then undoes the Rotate, e.g.

! _Select _Pause
_Rotate3d
w0,0,0 w1,0,0 -90
_Export
_Pause _Pause
_Undo

-Pascal


(Menno Deij - van Rijswijk) #3

I think the macro above will not exchange Y and Z, it will make Y=>Z and Z=> -Y.

Exchanging of Y and Z is a mirror operation in the plane with origin (0,0,0) and normal (0,-1,1). I’m not sure how to set that in a similar macro though.


(Pascal Golay) #4

yeah, you’re right- it changes from ‘Z Up’ to ‘Y Up’ but does not really swap the two- sorry Brian… thanks menno.

try

! _Select _Pause
_Mirror _Copy=_No
_3Point
w0,0,0 w1,0,0 w0,1,1
_Export 
_Pause _Pause
_Undo

Is that better?

-Pascal


#5

Hmm, I might try it anyway. Thanks for the suggestion!