We’re doing a load of FBX exports to go into a VFX pipline into Maya.
We’ve been told that when imported into Maya, every object’s origin is at 0,0,0. So, when they want to rotate an object, they have to move object’s origin into the center of the object. With scenes with thousands of objects this is tedious.
As a workaround we import all our FBXs into Blender and run a script to automatically move the object’s origins to their volumetric center, then re-export the FBX from there. This works fine, but I wonder whether the Rhino FBX exporter could have this option built in?