Export to FBX. On import in Unity object location wrong

In my Rhino-model I have a mesh object, that seems to lose its location when I export/import it.

As the object is completely symmetric, could setting the objects’ pivot location to its center help?
And how would I do that using RhinoPython / RhinoScriptSyntax?

Hello - Rhino objects do not have a pivot location. My guess is the origin is what is being used.