FBX import export true local origins for individual regular objects.
I import an FBX with custom local origins, but Rhino ignores them.
And place the objects in the wrong position.
I try to move the Relocate Gumball, but in Rino 8, it loses the position; bug?
Next, I try to move the Relocate Gumball in Rino 7,
but they lose their location when exporting them in FBX.
Looks like missing a hierarchical name list of nested objects by pivot point.
Actual
It is a master bug because it is impossible to have a constant workflow between software.
Workaround was exported as few times as possible. Move and rotate manually.
I could not import any vehicle into Unreal using FBX or Datasmith.
For two weeks, looking and fighting for a workaround using Blender, DataSmith, and Unity as a middleman to get the FBX work in Unreal. Also, OBJ is not working in Unreal. Now I will try Omniverse as a middleman workaround. I also try block.
CONCUSSION
Since the Rhino mesh can´t export individual blocks or object origins, there is no known workaround, and always stop shipping by design. Please consider it a Master bug.