Extract PBR Displacement

I used a PBR material with a 2D checker texture and modified the mapping to get the following result:

Is there a way to extract the PBR displacement directly? Unfortunately ExtractRenderMesh returns a flat mesh, although the custom mesh settings are adjusted.

Thanks for your help!

PBR Displacement.3dm (11.3 MB)

Not currently, have you tried using the displacement texture in the displacement modifier? That should allow you to get a displaced mesh out.

AH thanks! Got confused, thought the modified uv mapping wouldn’t affect the displacement modifier…

Hi @k.popp ,

This video might be helpful too Displacement in Rhino 7 - YouTube

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