k.popp
(K Popp)
January 25, 2022, 10:51am
1
I used a PBR material with a 2D checker texture and modified the mapping to get the following result:
Is there a way to extract the PBR displacement directly? Unfortunately ExtractRenderMesh returns a flat mesh, although the custom mesh settings are adjusted.
Thanks for your help!
PBR Displacement.3dm (11.3 MB)
nathanletwory
(Nathan 'jesterKing' Letwory)
January 25, 2022, 11:22am
2
Not currently, have you tried using the displacement texture in the displacement modifier? That should allow you to get a displaced mesh out.
k.popp
(K Popp)
January 25, 2022, 11:52am
3
AH thanks! Got confused, thought the modified uv mapping wouldn’t affect the displacement modifier…
BrianJ
(Brian James)
January 25, 2022, 2:39pm
4
2 Likes