Some how the PBR displacement map is working on the sphere but not on a plane.
If you displace a simple plane and nothing appears to be happening your render mesh on the plane is not dense enough. It probably has only 4 vertices.
- select plane
- open object properties panel
- check Custom mesh
- open custom mesh settings
- tweak settings to get a dense mesh. Set density to 1.0, edge length to something that is 1/10th of the shortest edge of your plane, aspect ratio to 1.0
Thanks. That worked. Isn’t there a way of doing that automatically. I had done this with other engine and I don’t remember having to adjust the mesh (but it was long ago).
A more generic question. In terms of rendering and materials, was there any other development apart from adding PBR materials? and within that is there a way of having displacement texture in “normal” materials?
PBR is probably the most visible addition. Displacement textures like that are available only in PBR materials. There is of course the Displacement mesh modifier, but that is more of a pre-process thing than material.
A new premade simplification of PBR is the emission material. Using that you can make emissive objects.
Three different denoiser plug-ins are now available through the _PackageManager (AMD, Intel, Nvidia).
The upcoming WIP release should have a separate Alpha transparency channel and ability to use basecolor texture alpha as that as well.
Under the hood Rhino Render is now the same as the Raytraced viewport mode.
A post was split to a new topic: Custom mesh setting on Command line?