Thanks for the reply on this! Using the displacement tool works great, but I’ve been applying a displacement using substance materials, which doesn’t use that tool. It still gives a displacement, and renders great, but the mesh just extracts flat.
There is currently no way to get the displaced results from PBR materials. For Rendered mode that displacement is done in-shader, and for Raytraced and Rhino Render essentially the same.
I’ll add this thread to our existing YouTrack issue:
RH-74055 Ability to extract the PBR displacement mesh