Hi! I could not find a similar post but I have a note / question about PBR materials.
We found that the custom render mush had to be cranked way up for the PBR displacement to work first of all, but polysurfaces act strangely.
The faces all separate with displacement PBR applied. If I extractrendermesh, then weld the edges of that mesh it acts more normally.
Also the extractrendermesh with a PBR texture ignores the displacement, vs extracting the rendermesh with rhino displacement takes the displaced render mesh. Is this intentional?
Thanks! The PBR materials have been nice otherwise.!