PBR displacement issue

Hello

For some reason when I import a PBR into Rhino the displacement doesn’t seem to work properly. The whole surfaces are offset, instead of the displacement creating some kind of relief.
You can find the file attached


texture problem.3dm (705.1 KB)

i have managed to use PBR in the past, not sure why this one wouldn’t work

thanks!

Hello- the render mesh needs to be fine enough to have all the internal vertices needed to show the details when displaced… something like this, perhaps:

-Pascal