I have searched the forum (and Maxons too) and am still stumped as to how to get a decent model into 4D from Rhino (the tesselation is so bad in the render with a stainless material on its unusable)
The video from Maxon suggests FBX,but doesnt go into recommended settings, whereas others suggest OBJ. There are so many options that aren’t covered, and coming from a solid modelling background I have very little knowledge of meshes / optimal settings.
Could anyone point me in the right direction ?
Nurbs or Mesh ?
Lambert or Phong?
V7 Binary or ASCII
V6 Binary of ASCII
Vertex welding setting ?
Create Ngons ?
Significant digits ?
just use plain simple obj. obviously you wont be needing much from the nurbs since these are not properly translated into cinema anyway which has its own method of working with them. if you dont need any predefined camera perspectives which you have cooked up in rhino, obj would do just fine.
while exporting you can determine the mesh settings and done. mesh is sure the trickiest thing and needs a bit experimenting, the problem is here that if your mesh is too light you end up with open seams which will show in renders if its too heavy it might impact the renderspeed in cinema or whatever you might do with it there. but mostly it all depends on how you modelled your geometry in rhino.
if you have an example geometry which you would like to take as an instance feel free to post it.
thanks for the input. The file is a bit sensitive, so cant be shared im afraid, but it is relativity simple geometry (mostly revolves)
I am playing around with the density, as the FBX output is about 5K file size, whereas OBJ is 50K
When it comes to the presets, is Unmodified / Welded or Completly welded the best option ?
being revolved objects I would run DivideAlongCreases with SplitAtTangents=yes and then ShrinkTrimmedSrf on all objects , then export as object with Completely welded option.