very nice!
thank you âŚvery useful
Thanks for sharing this Brian! I really like the progress!
You mentioned commands âfillâ and âinsert edgeâ. Love these!
Are there any other hidden commands for sub-d like these that are currently available that we can test out?
Double-clicking an edge with shift+ctrl to create an edge loop is amazing. I was wondering is there a possibility to do the same but to select an edge ring instead of edge loop? I tried experimenting with the keyboard combination of ctrl, shift, alt but didnât get anythingâŚ
I wrote a while back my feedback on what I would like to see in Sub-D tools and I am glad that some of these things are already coming along. So I would like to ask if there are any news about the following commands.
- Smooth toggle command (toggles between Sub-D and low-poly mode)
- Weld points command (I know that you have âStitchâ but not sure if itâs still ready for Sub-D)
- Axial symmetry / Radial Symmetry
Thanks!
Dusan
Good question. Check out dragging a SubD face sub-object selection with Alt/Option held or tapped while dragging. It now copies the face so you can start modeling from it, back to some hole for instance with Bridge. I also really like the ability to use Pull and Project on SubD control points. This helps matching the curvature of existing objects.
Some stuff Iâm waiting on that is slated for 7.0 but not in the WIP currently: Box mode, Symmetry, sub-object subdivide, larger patch creation with ToNurbs, texture unwrap for SubD objects.
Thanks for the feedback, it helps the developers prioritize what to work on next!
You were right, ctrl+shift+alt+double click on a parallel edge will select the ring. But youâll need one edge already sub-object selected. Forgot to answer that earlier ![]()
Wow guys, great progress, tool is getting better all the time.
Still canât replace Tsplines for me yet, do need these features:
- Axial Symmetry
- Control mesh/smooth mode toggle
- Full size nurbs patches on conversion
Is there is technical reason why the final conversion to nurbs is a surface for every SubD face? This is a PITA for further processing like booleans and fillets as for sure one of those face edges are going to be in the right place to cause a failure.
Are any of the SubD tools in Grasshopper yet? Could I roll my own symmetry process?
I have a project today that could be built in SubD, might give it a goâŚ
Cheers
DK
quoted for 100% approval.
SubD in Rhino looks so promising, so tempting, but without these commands/functions it remains close to useless to me (and many others)
Norbert
Yes. It is simply harder to make bigger NURBS patches from a bunch of SubD faces. This is actively being worked on, though.
This is what is in Grasshopper now:
-wim
Good commands were added and developers were trying to make it better and I did this with subd hopefully
No question about that.
As I said: SubD already looks very promising.
I t just lacks a few commands which are imho fundamental for a typical Nurbs<->SubD workflow.
Agree with these 100%, full size but s patches on conversion is really important.
sorry. What?
Thanks Brian! Appreciate it! Great improvements 
Hi Wim,
Thanks for the heads up - I ran into an issue tho - GH âGeoâ type coverts the SubD to a Brep and I cant use the SubD components.
What I was planning on trying was have a âHalfâ model SubD in Rhino, extract the control mesh in GH, mirror it and then create a final closed, water tight single mesh/SubD from both sides of the control mesh.
Anyway - Iâll need to wait longer to tryâŚ
Cheers
DK
Hi - a lot remains to be done, yes.
If you really want to fiddle with that at this point, you could reference a âhalf-modelâ mesh in Rhino, mirror, join, and convert that to Sub-D in Grasshopper. That way you get both the control mesh âboxâ modeling style and symmetry.

-wim
The technical reason is that âitâs hardâ. Fortunately, @pierrec is working hard on this problem, and we expect to be able to deliver many fewer surfaces when converting SubD to NURBS. I donât know when that feature will arrive in the build, though.
Thanks for the update @brian and @pierrec - good luck and for sure once its done Iâll buy you a beer or two!
Keep up the good work guys!
Cheers
DK
That is great work ! Thanks also for subdâs flowonsurface with historyâŚnow we wait the axial symmetry âŚ
Thank you so much,
Iâm really excitedâŚ
is there a way if having Crease options on edges?
1- No Crease
2- Crease
3- Soft Crease (something between hard and soft) I think Maya has this option.



