I could control various things with a far more elaborated way like “how random” the nodes are (their angles in fact) blah, blah … but I’m after windsurfing matters right now (1M++ miles from base).
Thanks a lot! I think my question was not clear enough, and updated it, sorry. The idea was to still keep the WAV file import. But visually, what you did, is the kind of style that I imagined, thanks!
Now I was wondering if I can understand C# enough to copy the import logic of the WAV file to the new file. I got headache, and definitely rather would get a Ducati instead.
Does it make sense to copy something together here?
Want the immortal thing? get a 998S
Want the ugliest thing ever? get a 999
Want to die ASAP? get a Pani V4S
Want to live? get a Pani V2.
Want the ultimate? get a NCR Millona
You just have to use the numbers that are outputted by Peter tool, these number are the Y (amplitude of sound), so you must add a time (X) for example 0, 1, 2 …
The outputted numbers are the values from LChannel? And then I pin it to the component points where the Y values used to be? And for the panel I wrote now 1 needs to be a time value?
On the output of first @PeterFotiadis component there is an amplitude
Count the number then use a serie component and you will get a time
here with a little N (step) in order to see something.
Want an advise? Spend 2 years in a CB500, then the next 3 in a CBR600 then the next 5 in a CBR1000RR … and if you are still around (hope dies last) … enter the 5th dimension.