Drawing a circle-based graph with a WAV file

Well … Audi (zillions and then some) owns Ducati meaning the obvious.

In the mean time get this as well: using a rather freaky “logic” (for fun)… but since you are a dead man walking … who’s gonna notice it?

Polyline_FromThisToThat_V1.gh (11.2 KB)

Moral: Ducati Uber Alles

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Comes close! The sound curves just should be scaled around the whole circle. :thinking:

Wow, amazing! Looks like a bit too many curves, but great logic! Thank you

Not quite: see attached (added various stupid things to a very stupid - and pointless - C#).

Polyline_FromThisToThat_V1B.gh (127.8 KB)

Moral: get a CB500 - change suspension [forks/shock] ASAP

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A different approach would be to create a base line at zero amplitude of the WAV polyline, a target circle, and then use the Grasshopper Flow component to map the graph polyline around the circle.
Flow - Grasshopper Transform - Component for Grasshopper | Grasshopper Docs

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Thanks.

WARNING: ABS in “ordinary” bikes is NOT what you think. Test the whole crap implementation in some empty piece of road with transversal “ripples”.

Get the best helmet that you can afford (350++ E and more): Arai, Shoei, Bell etc etc. Recycle it after 5 years max. NEVER ride with your head in plain air.

NEVER mismatch intentions/aspirations with ability.

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That’s OK (but no “commercial” helmet can withstand impact for more than 30mph [Race helmets start from 2++K]).

Anyway … get the Update (of the Update) as well.

Polyline_FromThisToThat_V1C.gh (125.5 KB)

Some(?) future(?) day: the Upgrade (doing this “along” any 2/3D Curve).

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Nice. Will the next update include the WAV file import? :slightly_smiling_face: