Well … Audi (zillions and then some) owns Ducati meaning the obvious.
In the mean time get this as well: using a rather freaky “logic” (for fun)… but since you are a dead man walking … who’s gonna notice it?
Polyline_FromThisToThat_V1.gh (11.2 KB)
Moral: Ducati Uber Alles
1 Like
cucumber
(Cucumber)
September 13, 2022, 4:18pm
22
Comes close! The sound curves just should be scaled around the whole circle.
cucumber
(Cucumber)
September 13, 2022, 4:19pm
23
Wow, amazing! Looks like a bit too many curves, but great logic! Thank you
Cucumber:
just should be scaled
Not quite: see attached (added various stupid things to a very stupid - and pointless - C#).
Polyline_FromThisToThat_V1B.gh (127.8 KB)
Moral: get a CB500 - change suspension [forks/shock] ASAP
1 Like
davidcockey
(David Cockey)
September 14, 2022, 8:28am
26
A different approach would be to create a base line at zero amplitude of the WAV polyline, a target circle, and then use the Grasshopper Flow component to map the graph polyline around the circle.
Flow - Grasshopper Transform - Component for Grasshopper | Grasshopper Docs
1 Like
WARNING: ABS in “ordinary” bikes is NOT what you think. Test the whole crap implementation in some empty piece of road with transversal “ripples”.
Get the best helmet that you can afford (350++ E and more): Arai, Shoei, Bell etc etc. Recycle it after 5 years max. NEVER ride with your head in plain air.
NEVER mismatch intentions/aspirations with ability.
1 Like
That’s OK (but no “commercial” helmet can withstand impact for more than 30mph [Race helmets start from 2++K]).
Anyway … get the Update (of the Update) as well.
Polyline_FromThisToThat_V1C.gh (125.5 KB)
Some(?) future(?) day: the Upgrade (doing this “along” any 2/3D Curve).
1 Like
cucumber
(Cucumber)
September 15, 2022, 10:35am
31
Nice. Will the next update include the WAV file import?