I keep on having problems with naked edges and the more I look at it I am convinced the problem is with my initial curve but not sure what I am doing wrong. To explain what I am doing:
- I copy the curves, using the Interpolate option, using a reference diagram to give me the rough shape I want
- Then I Project these curves to the C Plan to make sure all curves are aligned
- I then Rebuild manually, as it helps me keep the shape I want
Now normally I would then Project the resulting curve to a Sphere to get my surface but still I am getting naked edges where there shouldn’t be, even when I avoid the seams on the Sphere. Tonight I have been running through a few other tutorials on curves to see what I could learn and came across one on CurvatureGraph and Fair so thought I would give them a go and I got this which looks far from correct…
Dodgy Curve.3dm (221.3 KB) - Edit: The file doesn’t automatically show the graph so will need to be added manually with display scale between 115 & 120, sorry don’t know how to save this so it shows you instantly.
Using the information on the tutorial I played about with the points to see if I could improve the CurvatureGraph, and did sort of. Then I tried Fair, again it improved the diagram but not much… Did look through the other posts but couldn’t see one with this basic problem hence this request now. So my questions are:
- Is this normal for a curve or is this just plain wrong? I am assuming the later but as a newbie thought I should check just in case I was being overly paranoid, which could always be the case.
- Since these are not complex curves what can I do differently from my initial steps to stop this happening?
- When using CurvatureGraph is it normal where there are dips for the graph to display on the other side of the curve to where the rises are?