Hi
I keep on having problems with naked edges and the more I look at it I am convinced the problem is with my initial curve but not sure what I am doing wrong. To explain what I am doing:
- I copy the curves, using the Interpolate option, using a reference diagram to give me the rough shape I want
- Then I Project these curves to the C Plan to make sure all curves are aligned
- I then Rebuild manually, as it helps me keep the shape I want
Now normally I would then Project the resulting curve to a Sphere to get my surface but still I am getting naked edges where there shouldnât be, even when I avoid the seams on the Sphere. Tonight I have been running through a few other tutorials on curves to see what I could learn and came across one on CurvatureGraph and Fair so thought I would give them a go and I got this which looks far from correctâŚ
Dodgy Curve.3dm (221.3 KB) - Edit: The file doesnât automatically show the graph so will need to be added manually with display scale between 115 & 120, sorry donât know how to save this so it shows you instantly.
Using the information on the tutorial I played about with the points to see if I could improve the CurvatureGraph, and did sort of. Then I tried Fair, again it improved the diagram but not much⌠Did look through the other posts but couldnât see one with this basic problem hence this request now. So my questions are:
- Is this normal for a curve or is this just plain wrong? I am assuming the later but as a newbie thought I should check just in case I was being overly paranoid, which could always be the case.
- Since these are not complex curves what can I do differently from my initial steps to stop this happening?
- When using CurvatureGraph is it normal where there are dips for the graph to display on the other side of the curve to where the rises are?
Thanks.