I’m not asked about BackgroundBitmap, shadow catcher seems relevant, but Matte material seems absolute match.
I noticed in few other render engines they calling this material Cutoff shader, custom alpha shader etc.
Here’s scenario that I would like to use this shader,
Consider a diamond ring, I don’t want to render that as whole, combined, single pass render.
A. Metal part as a separate layer without the areas where the stone overlapping in a particular view,
B. Stone as a separate layer without the parts where the prong/other metals overlapping on it,
Can you guide me to achieve what i want with the help of above details.
Thanks in advance,