Gerard
November 11, 2015, 1:56pm
1
During a training I offered, I tried to synchronize a Rhino display with the Rhino Render output and found out about two bugs.
Please install the 04 RhinoRender.ini display file.
In the attached file, you’ll see a ‘bump map’ bug in Perspective viewport, render display. It appears to be angle dependant.
When rendering with Rhino Render this whole texture is shown incorrect.
Also when I render inside the room, always one of the two concrete inner walls show an incorrect texture display.
Can someone please take a look?
house.zip (8.7 MB)
04 Rhino Render.ini (11.2 KB)
Thank you in advance.
pascal
(Pascal Golay)
November 11, 2015, 4:11pm
2
Hi Gerard- I see the problem, still poking at it…
Try - RemoveMappingChannel (or show and delete the mapping widget) and make apply new box mapping, set to 2500 by 2500 by 2500 - here the bricks on that one wall render correctly.
-Pascal
Gerard
November 12, 2015, 10:47am
3
Thank Pascal,
However still the real time display in rendered view is not showing the bump map correct when I rotate the view and look at the bricks.
I seem to recall that the realtime display does not actually support/show bump maps… I have run into this in the past as well…
See video here …
If I apply a texture and then a bump map to an object, the whole thing (especially shaded areas) lightens considerably in Rendered viewport, making it hard to tell what I’m going to get in the render. What am I doing wrong/what’s the workaround for this (if any)?
Thx, -Mitch
–Mitch