picking up on a previous problem, I encountered a strange problem with the displacement of the PBR material.
I accidentally came to this after you explained that the default displacement distance was 100mm, which would adjust according to the units.
While I was checking it in meters (small objects), I noticed that the texture behaved differently in the render viewport ( correctly with the 0.1m) and the Raytrace viewport (approximately 0.01m).
Here’s the raytrace view with 0.1:
Here’s the render view with 0.1:
Strangely, when I reduced it to half the decrease on the render was consistent but the one on the raytrace was not.
with 0.05m it looks to go to 0.0125m:
0.1m stays around 0.01m:
0.2m seems to be 0.04:
Starting with a template in millimetres (small objects), the render and the raytrace are consistent.
Here is a Reaytrace example with 100mm:
Let me know if you cannot replicate.