I thought it would be more straightforward than this…
My goal is to have a textured surface that will be 3d printed. The base shape is a simple cone.
I thought about using displacement and then ExtractRenderMesh and build a mesh model around that but, with the level of detail needed, it was unworkable.
I checked a few Grasshopper examples but could not find how to divide the surface the way I wanted; not following the UV grid but like if a piece of fabric was draped on the cone, like this
I thought about modelling the desired pattern on a flat surface and then use FlowAlongSrf but, while the shape is easy to flatten precisely, I could not get it to flow back to the original shape. Anything I’m missing here @pascal ?
Then there’s the Paneling tools… If it’s the only way to go I’ll try it. I guess I will have to lay out curves in the desired orientation (as the grid in the UV Editor) and proceed with the steps shown in this video: https://www.youtube.com/watch?v=-3E8jOKeNOk&list=PLcCuMtdXzHHAz3oiYjiSNI0MN2ZATnDoc
I join a test file if someone has time to play with this.
test_cone.3dm (2.8 MB)