I deal with a lot of meshes from 3D scans. It’s a pain trying to orient them Rhino because I can’t seem to turn off mesh wires for the ‘ghosted’ original position. For instance, trying to align this stone in a V groove:
All the purple mesh wires make it very difficult to see what’s going on.
+1, maybe it could be a display mode toggle to show the original while transforming (or not show it).
I have the same problem with dense meshes quite often.
So no visual indication of the original location/orientation at all?
That sounds really confusing. Perhaps a simple bounding box would work.
The key is whatever we use, has to not take much calculation to represent so it’s not a performance hit.
Yeah, I guess for mesh wires we could do something else- a always-in-front silhouette or something like that. I will get it on the pile at least - there are one or two items already on the heap, for a while now, about ‘non-obscuring’ selection. RH-65215 Non-obscuring preview
If it was a part of a display mode config (on/off) you could have it as a checkbox on the Display panel, from there it would be really quick to switch as needed.
Silhouette outline only would be a good option too.
I’m centering things by eye. The arbitrary, dense mesh wires on one side throw off my sense of symmetry. I’d be okay if just the original was left with its base color shading:
I never thought about your idea for an option to not show the original at all, but that could be the best option. I’d hate not seeing the original NURBs objects, but that’s because I use osnaps off of the original. I get nothing from a dense mesh.
Hi Eric, agree! Normally the existing silhouette is super useful for the reason you mentioned, that’s why ability to quick temporary display toggle override when dealing with some special cases like dense mesh would be the best IMHO.